[Author]
Author = Coffee Man
[Description]
Description = These files are a goldmine! Catalina has been slowly rebuilding her empire here in LS. She survived the helicopter crash back in Liberty City and was in a coma for 9 years! After she woke up, she wanted it all: Her SPANK business back and you dead. Well... how about we throw a wrench in her plans, eh? First up, head to this location, we're gonna steal one of her toys...
[Objectives]
Objectivescount = 25

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1844.352
Objectives[0]positionY = -337.3309
Objectives[0]positionZ = 57.08102
Objectives[0]Heading = 55
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 16
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 21
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 11
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1886.511
Objectives[0]mission_Vehicles[0]positionY = -324.6302
Objectives[0]mission_Vehicles[0]positionZ = 48.96607
Objectives[0]mission_Vehicles[0]Heading = 51.27267
Objectives[0]mission_Vehicles[0]Name = Kuruma
Objectives[0]mission_Vehicles[0]Model = kuruma
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 11
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1844.408
Objectives[0]mission_Pickup_Props[0]positionY = -337.3124
Objectives[0]mission_Pickup_Props[0]positionZ = 56.58114
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 84.99995
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -1844.41
Objectives[0]mission_Pickup_Props[1]positionY = -337.3112
Objectives[0]mission_Pickup_Props[1]positionZ = 56.58114
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 84.99995
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = -1844.422
Objectives[0]mission_Pickup_Props[2]positionY = -337.2997
Objectives[0]mission_Pickup_Props[2]positionZ = 56.58118
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 15
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 144
Objectives[0]mission_Pickup_Props[3]positionX = -1844.494
Objectives[0]mission_Pickup_Props[3]positionY = -337.3393
Objectives[0]mission_Pickup_Props[3]positionZ = 56.58125
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 15
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = -1844.377
Objectives[0]mission_Pickup_Props[4]positionY = -337.3266
Objectives[0]mission_Pickup_Props[4]positionZ = 56.58107
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 90
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[5]Value = 300
Objectives[0]mission_Pickup_Props[5]positionX = -1844.433
Objectives[0]mission_Pickup_Props[5]positionY = -337.2882
Objectives[0]mission_Pickup_Props[5]positionZ = 56.58121
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 35
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -1844.161
Objectives[0]mission_Pickup_Props[6]positionY = -337.3559
Objectives[0]mission_Pickup_Props[6]positionZ = 56.58066
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -4.999998
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[7]Value = 32
Objectives[0]mission_Pickup_Props[7]positionX = -1844.464
Objectives[0]mission_Pickup_Props[7]positionY = -337.5045
Objectives[0]mission_Pickup_Props[7]positionZ = 56.581
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[8]Value = 32
Objectives[0]mission_Pickup_Props[8]positionX = -1844.428
Objectives[0]mission_Pickup_Props[8]positionY = -337.2783
Objectives[0]mission_Pickup_Props[8]positionZ = 56.58121
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -1225.619
Objectives[0]mission_Pickup_Props[9]positionY = -926.7906
Objectives[0]mission_Pickup_Props[9]positionZ = 1.650161
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -10.00004
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = -1226.49
Objectives[0]mission_Pickup_Props[10]positionY = -927.2998
Objectives[0]mission_Pickup_Props[10]positionZ = 1.650161
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 59.99997
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -1271.546
Objectives[0]ObjectiveMessages[0]positionY = -819.4673
Objectives[0]ObjectiveMessages[0]positionZ = 16.09917
Objectives[0]ObjectiveMessages[0]Message = So Catalina has bribed the Vagos to be her grunts with all the SPANK she's supplying them...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Stefanie
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -1282.155
Objectives[0]ObjectiveMessages[1]positionY = -811.7969
Objectives[0]ObjectiveMessages[1]positionZ = 16.20317
Objectives[0]ObjectiveMessages[1]Message = They're also looking after her top-notch combat vehicle, a Ruiner 2000. You're going to steal it.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Stefanie
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 8
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -744.7067
Objectives[1]positionY = -1451.256
Objectives[1]positionZ = 4.000523
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = DATA_LEAK_HOOD_PASS_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -743.3321
Objectives[2]positionY = -1453.63
Objectives[2]positionZ = 4.000523
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = FIXER_DELIVERING
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -1846.061
Objectives[3]positionY = -333.9851
Objectives[3]positionZ = 56.08797
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 11
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go to the Vagos' Hideout.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -1143.477
Objectives[4]positionY = -885.8848
Objectives[4]positionZ = 7.5476
Objectives[4]Heading = 750
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 17.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = True
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -1251.679
Objectives[5]positionY = -865.519
Objectives[5]positionZ = 11.39715
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = FIXER_GUNFIGHT
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Take out all the Vagos and look for the Ruiner 2000.
Objectives[6]Text2 = 
Objectives[6]Type = Kill_Actors
Objectives[6]positionX = -1142.242
Objectives[6]positionY = -888.4792
Objectives[6]positionZ = 6.974724
Objectives[6]KillAll1 = True
Objectives[6]KillAll2 = False
Objectives[6]Kill_Actors_Add_Blips = True
Objectives[6]Kill_Actors_Add_Markers = False
Objectives[6]DropPickups = False
Objectives[6]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[6]mission_ActorsCount = 18
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -1145.31
Objectives[6]mission_Actors[0]positionY = -912.6399
Objectives[6]mission_Actors[0]positionZ = 2.69789
Objectives[6]mission_Actors[0]Heading = 214.9999
Objectives[6]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 1
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -1150.797
Objectives[6]mission_Actors[1]positionY = -913.6925
Objectives[6]mission_Actors[1]positionZ = 6.62898
Objectives[6]mission_Actors[1]Heading = 214.9999
Objectives[6]mission_Actors[1]String_Name = g_m_y_mexgoon_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -1168.224
Objectives[6]mission_Actors[2]positionY = -964.9566
Objectives[6]mission_Actors[2]positionZ = 3.39715
Objectives[6]mission_Actors[2]Heading = 79.99997
Objectives[6]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Pistol
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = -1174.917
Objectives[6]mission_Actors[3]positionY = -942.1896
Objectives[6]mission_Actors[3]positionZ = 3.058304
Objectives[6]mission_Actors[3]Heading = 259.9999
Objectives[6]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Pistol
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = -1176.453
Objectives[6]mission_Actors[4]positionY = -942.5771
Objectives[6]mission_Actors[4]positionZ = 3.10182
Objectives[6]mission_Actors[4]Heading = 224.9999
Objectives[6]mission_Actors[4]String_Name = g_m_y_mexgoon_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = Pistol
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = -1177.098
Objectives[6]mission_Actors[5]positionY = -943.7161
Objectives[6]mission_Actors[5]positionZ = 3.158837
Objectives[6]mission_Actors[5]Heading = 254.9999
Objectives[6]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = True
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Pistol
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = -1184.813
Objectives[6]mission_Actors[6]positionY = -929.8448
Objectives[6]mission_Actors[6]positionZ = 2.766428
Objectives[6]mission_Actors[6]Heading = 224.9999
Objectives[6]mission_Actors[6]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = True
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 200
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = Pistol
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 1
Objectives[6]mission_Actors[6]Task_Guard_Range = 2
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = -1173.647
Objectives[6]mission_Actors[7]positionY = -920.3224
Objectives[6]mission_Actors[7]positionZ = 2.636324
Objectives[6]mission_Actors[7]Heading = 199.9999
Objectives[6]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = True
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 200
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = Pistol
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 1
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = -1169.591
Objectives[6]mission_Actors[8]positionY = -918.7723
Objectives[6]mission_Actors[8]positionZ = 2.634281
Objectives[6]mission_Actors[8]Heading = 199.9999
Objectives[6]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = True
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 200
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = Pistol
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 1
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = -1172.006
Objectives[6]mission_Actors[9]positionY = -924.2947
Objectives[6]mission_Actors[9]positionZ = 2.621604
Objectives[6]mission_Actors[9]Heading = 224.9999
Objectives[6]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = True
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = Pistol
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 1
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = -1166.544
Objectives[6]mission_Actors[10]positionY = -924.7112
Objectives[6]mission_Actors[10]positionZ = 2.612166
Objectives[6]mission_Actors[10]Heading = 249.9999
Objectives[6]mission_Actors[10]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = True
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 200
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = Pistol
Objectives[6]mission_Actors[10]Variation = Random
Objectives[6]mission_Actors[10]Task = 1
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = -1191.651
Objectives[6]mission_Actors[11]positionY = -928.707
Objectives[6]mission_Actors[11]positionZ = 4.078372
Objectives[6]mission_Actors[11]Heading = 200.0001
Objectives[6]mission_Actors[11]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = True
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 200
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = Pistol
Objectives[6]mission_Actors[11]Variation = Random
Objectives[6]mission_Actors[11]Task = 1
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = -1194.286
Objectives[6]mission_Actors[12]positionY = -927.1115
Objectives[6]mission_Actors[12]positionZ = 4.098995
Objectives[6]mission_Actors[12]Heading = 234.9999
Objectives[6]mission_Actors[12]String_Name = g_m_y_mexgoon_01
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = True
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 200
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = Pistol
Objectives[6]mission_Actors[12]Variation = Random
Objectives[6]mission_Actors[12]Task = 0
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[13]Survive_Number = 0
Objectives[6]mission_Actors[13]Failed_Text = 
Objectives[6]mission_Actors[13]Remove_After = 0
Objectives[6]mission_Actors[13]positionX = -1206.385
Objectives[6]mission_Actors[13]positionY = -930.7581
Objectives[6]mission_Actors[13]positionZ = 4.114932
Objectives[6]mission_Actors[13]Heading = 284.9999
Objectives[6]mission_Actors[13]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[13]Relationship_Group = Enemy1
Objectives[6]mission_Actors[13]AddBlip = True
Objectives[6]mission_Actors[13]ShowCone = False
Objectives[6]mission_Actors[13]Invincible = False
Objectives[6]mission_Actors[13]SetHealth = 200
Objectives[6]mission_Actors[13]DieFromHeadShot = True
Objectives[6]mission_Actors[13]CanExitVehicle = True
Objectives[6]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[13]AlwaysFight = True
Objectives[6]mission_Actors[13]Seeing_Range = 30
Objectives[6]mission_Actors[13]Hearing_Range = 30
Objectives[6]mission_Actors[13]CombatMovement = Offensive
Objectives[6]mission_Actors[13]weapon = Pistol
Objectives[6]mission_Actors[13]Variation = Random
Objectives[6]mission_Actors[13]Task = 1
Objectives[6]mission_Actors[13]Task_Guard_Range = 5
Objectives[6]mission_Actors[13]Task_Stay_In_Range = True
Objectives[6]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[13]Task_Scenario = NONE
Objectives[6]mission_Actors[14]Survive_Number = 0
Objectives[6]mission_Actors[14]Failed_Text = 
Objectives[6]mission_Actors[14]Remove_After = 0
Objectives[6]mission_Actors[14]positionX = -1206.181
Objectives[6]mission_Actors[14]positionY = -942.9542
Objectives[6]mission_Actors[14]positionZ = 8.114973
Objectives[6]mission_Actors[14]Heading = 194.9999
Objectives[6]mission_Actors[14]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[14]Relationship_Group = Enemy1
Objectives[6]mission_Actors[14]AddBlip = True
Objectives[6]mission_Actors[14]ShowCone = False
Objectives[6]mission_Actors[14]Invincible = False
Objectives[6]mission_Actors[14]SetHealth = 200
Objectives[6]mission_Actors[14]DieFromHeadShot = True
Objectives[6]mission_Actors[14]CanExitVehicle = True
Objectives[6]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[14]AlwaysFight = True
Objectives[6]mission_Actors[14]Seeing_Range = 30
Objectives[6]mission_Actors[14]Hearing_Range = 30
Objectives[6]mission_Actors[14]CombatMovement = Offensive
Objectives[6]mission_Actors[14]weapon = Pistol
Objectives[6]mission_Actors[14]Variation = Random
Objectives[6]mission_Actors[14]Task = 1
Objectives[6]mission_Actors[14]Task_Guard_Range = 2
Objectives[6]mission_Actors[14]Task_Stay_In_Range = True
Objectives[6]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[14]Task_Scenario = NONE
Objectives[6]mission_Actors[15]Survive_Number = 0
Objectives[6]mission_Actors[15]Failed_Text = 
Objectives[6]mission_Actors[15]Remove_After = 0
Objectives[6]mission_Actors[15]positionX = -1192.713
Objectives[6]mission_Actors[15]positionY = -943.2681
Objectives[6]mission_Actors[15]positionZ = 11.31826
Objectives[6]mission_Actors[15]Heading = 179.9999
Objectives[6]mission_Actors[15]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[15]Relationship_Group = Enemy1
Objectives[6]mission_Actors[15]AddBlip = True
Objectives[6]mission_Actors[15]ShowCone = False
Objectives[6]mission_Actors[15]Invincible = False
Objectives[6]mission_Actors[15]SetHealth = 200
Objectives[6]mission_Actors[15]DieFromHeadShot = True
Objectives[6]mission_Actors[15]CanExitVehicle = True
Objectives[6]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[15]AlwaysFight = True
Objectives[6]mission_Actors[15]Seeing_Range = 30
Objectives[6]mission_Actors[15]Hearing_Range = 30
Objectives[6]mission_Actors[15]CombatMovement = Offensive
Objectives[6]mission_Actors[15]weapon = Pistol
Objectives[6]mission_Actors[15]Variation = Random
Objectives[6]mission_Actors[15]Task = 1
Objectives[6]mission_Actors[15]Task_Guard_Range = 1
Objectives[6]mission_Actors[15]Task_Stay_In_Range = True
Objectives[6]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[15]Task_Scenario = NONE
Objectives[6]mission_Actors[16]Survive_Number = 0
Objectives[6]mission_Actors[16]Failed_Text = 
Objectives[6]mission_Actors[16]Remove_After = 0
Objectives[6]mission_Actors[16]positionX = -1193.842
Objectives[6]mission_Actors[16]positionY = -947.8188
Objectives[6]mission_Actors[16]positionZ = 11.31826
Objectives[6]mission_Actors[16]Heading = 74.99992
Objectives[6]mission_Actors[16]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[16]Relationship_Group = Enemy1
Objectives[6]mission_Actors[16]AddBlip = True
Objectives[6]mission_Actors[16]ShowCone = False
Objectives[6]mission_Actors[16]Invincible = False
Objectives[6]mission_Actors[16]SetHealth = 200
Objectives[6]mission_Actors[16]DieFromHeadShot = True
Objectives[6]mission_Actors[16]CanExitVehicle = True
Objectives[6]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[16]AlwaysFight = True
Objectives[6]mission_Actors[16]Seeing_Range = 30
Objectives[6]mission_Actors[16]Hearing_Range = 30
Objectives[6]mission_Actors[16]CombatMovement = Offensive
Objectives[6]mission_Actors[16]weapon = Pistol
Objectives[6]mission_Actors[16]Variation = Random
Objectives[6]mission_Actors[16]Task = 1
Objectives[6]mission_Actors[16]Task_Guard_Range = 1
Objectives[6]mission_Actors[16]Task_Stay_In_Range = True
Objectives[6]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[16]Task_Scenario = NONE
Objectives[6]mission_Actors[17]Survive_Number = 0
Objectives[6]mission_Actors[17]Failed_Text = 
Objectives[6]mission_Actors[17]Remove_After = 0
Objectives[6]mission_Actors[17]positionX = -1227.297
Objectives[6]mission_Actors[17]positionY = -925.1838
Objectives[6]mission_Actors[17]positionZ = 2.149484
Objectives[6]mission_Actors[17]Heading = 212.7148
Objectives[6]mission_Actors[17]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[17]Relationship_Group = Enemy1
Objectives[6]mission_Actors[17]AddBlip = True
Objectives[6]mission_Actors[17]ShowCone = False
Objectives[6]mission_Actors[17]Invincible = False
Objectives[6]mission_Actors[17]SetHealth = 200
Objectives[6]mission_Actors[17]DieFromHeadShot = True
Objectives[6]mission_Actors[17]CanExitVehicle = True
Objectives[6]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[17]AlwaysFight = True
Objectives[6]mission_Actors[17]Seeing_Range = 30
Objectives[6]mission_Actors[17]Hearing_Range = 30
Objectives[6]mission_Actors[17]CombatMovement = Stationary
Objectives[6]mission_Actors[17]weapon = Pistol
Objectives[6]mission_Actors[17]Variation = Random
Objectives[6]mission_Actors[17]Task = 1
Objectives[6]mission_Actors[17]Task_Guard_Range = 1
Objectives[6]mission_Actors[17]Task_Stay_In_Range = True
Objectives[6]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[17]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 5
Objectives[6]mission_Vehicles[0]positionX = -1170.783
Objectives[6]mission_Vehicles[0]positionY = -929.7361
Objectives[6]mission_Vehicles[0]positionZ = 1.999931
Objectives[6]mission_Vehicles[0]Heading = 264.933
Objectives[6]mission_Vehicles[0]Name = Buccaneer
Objectives[6]mission_Vehicles[0]Model = buccaneer
Objectives[6]mission_Vehicles[0]PrimaryColor = Orange
Objectives[6]mission_Vehicles[0]SecondaryColor = Orange
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = -1163.479
Objectives[6]mission_Vehicles[1]positionY = -925.8777
Objectives[6]mission_Vehicles[1]positionZ = 1.970498
Objectives[6]mission_Vehicles[1]Heading = 314.9925
Objectives[6]mission_Vehicles[1]Name = Buccaneer
Objectives[6]mission_Vehicles[1]Model = buccaneer
Objectives[6]mission_Vehicles[1]PrimaryColor = Orange
Objectives[6]mission_Vehicles[1]SecondaryColor = Orange
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = -1168.784
Objectives[6]mission_Vehicles[2]positionY = -922.3797
Objectives[6]mission_Vehicles[2]positionZ = 1.971648
Objectives[6]mission_Vehicles[2]Heading = 265.0147
Objectives[6]mission_Vehicles[2]Name = Buccaneer
Objectives[6]mission_Vehicles[2]Model = buccaneer
Objectives[6]mission_Vehicles[2]PrimaryColor = Orange
Objectives[6]mission_Vehicles[2]SecondaryColor = Orange
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = -1174.113
Objectives[6]mission_Vehicles[3]positionY = -924.8315
Objectives[6]mission_Vehicles[3]positionZ = 1.994563
Objectives[6]mission_Vehicles[3]Heading = 350.0067
Objectives[6]mission_Vehicles[3]Name = Buccaneer
Objectives[6]mission_Vehicles[3]Model = buccaneer
Objectives[6]mission_Vehicles[3]PrimaryColor = Orange
Objectives[6]mission_Vehicles[3]SecondaryColor = Orange
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = -1226.716
Objectives[6]mission_Vehicles[4]positionY = -925.9302
Objectives[6]mission_Vehicles[4]positionZ = 1.498437
Objectives[6]mission_Vehicles[4]Heading = 287.2038
Objectives[6]mission_Vehicles[4]Name = Bati 801
Objectives[6]mission_Vehicles[4]Model = bati
Objectives[6]mission_Vehicles[4]PrimaryColor = Orange
Objectives[6]mission_Vehicles[4]SecondaryColor = Orange
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = 0
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = True
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -1234.978
Objectives[7]positionY = -869.1523
Objectives[7]positionZ = 11.792
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = FIXER_DELIVERING
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = The Ruiner 2000 doesn't seem to be around here. Leave the area.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -1233.356
Objectives[8]positionY = -907.7636
Objectives[8]positionZ = 11.0082
Objectives[8]Heading = 280
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 2
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = -1238.346
Objectives[9]positionY = -906.53
Objectives[9]positionZ = 10.91109
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 30
Objectives[9]mission_ActorsCount = 1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -1231.002
Objectives[9]mission_Actors[0]positionY = -904.3441
Objectives[9]mission_Actors[0]positionZ = 12.12219
Objectives[9]mission_Actors[0]Heading = 120
Objectives[9]mission_Actors[0]String_Name = player_zero
Objectives[9]mission_Actors[0]Relationship_Group = Companion
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = True
Objectives[9]mission_Actors[0]SetHealth = 4000
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = HeavyRifle
Objectives[9]mission_Actors[0]Variation = Custom
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[9]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[9]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[9]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[9]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[9]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[9]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[9]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[0]PROP_HATS_INDEX = 1
Objectives[9]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[9]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 7
Objectives[9]ObjectiveMessages[0]positionX = -1234.568
Objectives[9]ObjectiveMessages[0]positionY = -904.0911
Objectives[9]ObjectiveMessages[0]positionZ = 11.06796
Objectives[9]ObjectiveMessages[0]Message = Hey! Fancy seeing you here! What's going on down there, I heard some noises.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[0]Sender = Michael
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 2
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -1237.829
Objectives[9]ObjectiveMessages[1]positionY = -901.5651
Objectives[9]ObjectiveMessages[1]positionZ = 10.84782
Objectives[9]ObjectiveMessages[1]Message = Jus' killin'... What are you doing here?
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = Claude
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 7
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -1228.319
Objectives[9]ObjectiveMessages[2]positionY = -893.7964
Objectives[9]ObjectiveMessages[2]positionZ = 11.31446
Objectives[9]ObjectiveMessages[2]Message = Gettin' coffee.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[2]Sender = Michael
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 10
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -1224.192
Objectives[9]ObjectiveMessages[3]positionY = -891.951
Objectives[9]ObjectiveMessages[3]positionZ = 11.39652
Objectives[9]ObjectiveMessages[3]Message = Oh... Anyway, since you're here, I'm planning a big job to take revenge on a backstabbing prick.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = Claude
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 12
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -1224.442
Objectives[9]ObjectiveMessages[4]positionY = -888.3525
Objectives[9]ObjectiveMessages[4]positionZ = 11.59413
Objectives[9]ObjectiveMessages[4]Message = Do you want to lend us a hand? We could definitely use the help of a guy as experienced as you.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = Claude
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 17
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[5]positionX = -1218.075
Objectives[9]ObjectiveMessages[5]positionY = -886.1479
Objectives[9]ObjectiveMessages[5]positionZ = 11.73083
Objectives[9]ObjectiveMessages[5]Message = You helped us during that IAA situation, only fair I help you here. C'mon then, let's do this!
Objectives[9]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[5]Sender = Michael
Objectives[9]ObjectiveMessages[5]Subject = 
Objectives[9]ObjectiveMessages[5]MessageColor = White
Objectives[9]ObjectiveMessages[5]PlayFromStart = False
Objectives[9]ObjectiveMessages[5]Delay = True
Objectives[9]ObjectiveMessages[5]DelayTime = 22
Objectives[9]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[5]TypeSubtitle = False
Objectives[9]ObjectiveMessages[5]TypeTextMesage = True
Objectives[9]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[6]positionX = -1203.989
Objectives[9]ObjectiveMessages[6]positionY = -877.8528
Objectives[9]ObjectiveMessages[6]positionZ = 12.21073
Objectives[9]ObjectiveMessages[6]Message = I'll make it worth your while, c'mon!
Objectives[9]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[6]Sender = Claude
Objectives[9]ObjectiveMessages[6]Subject = 
Objectives[9]ObjectiveMessages[6]MessageColor = White
Objectives[9]ObjectiveMessages[6]PlayFromStart = False
Objectives[9]ObjectiveMessages[6]Delay = True
Objectives[9]ObjectiveMessages[6]DelayTime = 27
Objectives[9]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[6]TypeSubtitle = False
Objectives[9]ObjectiveMessages[6]TypeTextMesage = True
Objectives[9]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -1246.511
Objectives[10]positionY = -874.3457
Objectives[10]positionZ = 11.35204
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = FIXER_VEHICLE_ACTION
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -1309.309
Objectives[11]positionY = -786.8788
Objectives[11]positionZ = 16.99204
Objectives[11]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[11]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[11]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[11]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[11]Random_Actors_Weapon_Model_Name = SMG
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 2
Objectives[11]Random_Actors_Max_ReSpawn = 0
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 1
Objectives[11]mission_Vehicles[0]positionX = 172.5996
Objectives[11]mission_Vehicles[0]positionY = -1004.514
Objectives[11]mission_Vehicles[0]positionZ = -99.28285
Objectives[11]mission_Vehicles[0]Heading = 180.763
Objectives[11]mission_Vehicles[0]Name = Ruiner 2000
Objectives[11]mission_Vehicles[0]Model = ruiner2
Objectives[11]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[11]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = 0
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = True
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = False
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 0
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = -1307.231
Objectives[12]positionY = -786.6768
Objectives[12]positionZ = 16.92168
Objectives[12]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[12]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[12]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[12]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[12]Random_Actors_Weapon_Model_Name = SMG
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 2
Objectives[12]Random_Actors_Max_ReSpawn = 0
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Go to the next Vagos' Hideout and take out all the Vagos.
Objectives[13]Text2 = One of the Vagos dropped some Garage Keys! Pick up the Garage Keys.
Objectives[13]Type = Kill_Actors
Objectives[13]positionX = -1265.312
Objectives[13]positionY = -827.5
Objectives[13]positionZ = 16.09251
Objectives[13]KillAll1 = False
Objectives[13]KillAll2 = False
Objectives[13]Kill_Actors_Add_Blips = True
Objectives[13]Kill_Actors_Add_Markers = False
Objectives[13]DropPickups = True
Objectives[13]Droped_Pickup_Model = p_car_keys_01
Objectives[13]mission_ActorsCount = 14
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -1262.573
Objectives[13]mission_Actors[0]positionY = -821.9908
Objectives[13]mission_Actors[0]positionZ = 17.09917
Objectives[13]mission_Actors[0]Heading = 109.9999
Objectives[13]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 200
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Pistol
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 1
Objectives[13]mission_Actors[0]Task_Guard_Range = 2
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = -1263.439
Objectives[13]mission_Actors[1]positionY = -819.9749
Objectives[13]mission_Actors[1]positionZ = 17.09917
Objectives[13]mission_Actors[1]Heading = 124.9999
Objectives[13]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 200
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Pistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 1
Objectives[13]mission_Actors[1]Task_Guard_Range = 2
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = -1268.204
Objectives[13]mission_Actors[2]positionY = -814.3341
Objectives[13]mission_Actors[2]positionZ = 21.57051
Objectives[13]mission_Actors[2]Heading = 180
Objectives[13]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Stationary
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 1
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = -1334.483
Objectives[13]mission_Actors[3]positionY = -788.8118
Objectives[13]mission_Actors[3]positionZ = 19.89046
Objectives[13]mission_Actors[3]Heading = 279.9999
Objectives[13]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 200
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Pistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 1
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = -1334.045
Objectives[13]mission_Actors[4]positionY = -790.3875
Objectives[13]mission_Actors[4]positionZ = 19.84383
Objectives[13]mission_Actors[4]Heading = 305
Objectives[13]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]SetHealth = 200
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = Pistol
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 1
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = -1331.491
Objectives[13]mission_Actors[5]positionY = -791.2232
Objectives[13]mission_Actors[5]positionZ = 19.77159
Objectives[13]mission_Actors[5]Heading = 305
Objectives[13]mission_Actors[5]String_Name = g_m_y_mexgoon_03
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = True
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = False
Objectives[13]mission_Actors[5]SetHealth = 200
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = Pistol
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 0
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[6]Survive_Number = 0
Objectives[13]mission_Actors[6]Failed_Text = 
Objectives[13]mission_Actors[6]Remove_After = 0
Objectives[13]mission_Actors[6]positionX = -1315.121
Objectives[13]mission_Actors[6]positionY = -816.8603
Objectives[13]mission_Actors[6]positionZ = 17.0697
Objectives[13]mission_Actors[6]Heading = 139.9999
Objectives[13]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[6]Relationship_Group = Enemy1
Objectives[13]mission_Actors[6]AddBlip = True
Objectives[13]mission_Actors[6]ShowCone = False
Objectives[13]mission_Actors[6]Invincible = False
Objectives[13]mission_Actors[6]SetHealth = 200
Objectives[13]mission_Actors[6]DieFromHeadShot = True
Objectives[13]mission_Actors[6]CanExitVehicle = True
Objectives[13]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[6]AlwaysFight = True
Objectives[13]mission_Actors[6]Seeing_Range = 30
Objectives[13]mission_Actors[6]Hearing_Range = 30
Objectives[13]mission_Actors[6]CombatMovement = Offensive
Objectives[13]mission_Actors[6]weapon = Pistol
Objectives[13]mission_Actors[6]Variation = Random
Objectives[13]mission_Actors[6]Task = 1
Objectives[13]mission_Actors[6]Task_Guard_Range = 5
Objectives[13]mission_Actors[6]Task_Stay_In_Range = True
Objectives[13]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[6]Task_Scenario = NONE
Objectives[13]mission_Actors[7]Survive_Number = 0
Objectives[13]mission_Actors[7]Failed_Text = 
Objectives[13]mission_Actors[7]Remove_After = 0
Objectives[13]mission_Actors[7]positionX = -1313.837
Objectives[13]mission_Actors[7]positionY = -817.9883
Objectives[13]mission_Actors[7]positionZ = 17.03294
Objectives[13]mission_Actors[7]Heading = 114.9999
Objectives[13]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[7]Relationship_Group = Enemy1
Objectives[13]mission_Actors[7]AddBlip = True
Objectives[13]mission_Actors[7]ShowCone = False
Objectives[13]mission_Actors[7]Invincible = False
Objectives[13]mission_Actors[7]SetHealth = 200
Objectives[13]mission_Actors[7]DieFromHeadShot = True
Objectives[13]mission_Actors[7]CanExitVehicle = True
Objectives[13]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[7]AlwaysFight = True
Objectives[13]mission_Actors[7]Seeing_Range = 30
Objectives[13]mission_Actors[7]Hearing_Range = 30
Objectives[13]mission_Actors[7]CombatMovement = Offensive
Objectives[13]mission_Actors[7]weapon = Pistol
Objectives[13]mission_Actors[7]Variation = Random
Objectives[13]mission_Actors[7]Task = 1
Objectives[13]mission_Actors[7]Task_Guard_Range = 2
Objectives[13]mission_Actors[7]Task_Stay_In_Range = True
Objectives[13]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[7]Task_Scenario = NONE
Objectives[13]mission_Actors[8]Survive_Number = 0
Objectives[13]mission_Actors[8]Failed_Text = 
Objectives[13]mission_Actors[8]Remove_After = 0
Objectives[13]mission_Actors[8]positionX = -1315.448
Objectives[13]mission_Actors[8]positionY = -818.3714
Objectives[13]mission_Actors[8]positionZ = 17.06293
Objectives[13]mission_Actors[8]Heading = 114.9999
Objectives[13]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[8]Relationship_Group = Enemy1
Objectives[13]mission_Actors[8]AddBlip = True
Objectives[13]mission_Actors[8]ShowCone = False
Objectives[13]mission_Actors[8]Invincible = False
Objectives[13]mission_Actors[8]SetHealth = 200
Objectives[13]mission_Actors[8]DieFromHeadShot = True
Objectives[13]mission_Actors[8]CanExitVehicle = True
Objectives[13]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[8]AlwaysFight = True
Objectives[13]mission_Actors[8]Seeing_Range = 30
Objectives[13]mission_Actors[8]Hearing_Range = 30
Objectives[13]mission_Actors[8]CombatMovement = Offensive
Objectives[13]mission_Actors[8]weapon = Pistol
Objectives[13]mission_Actors[8]Variation = Random
Objectives[13]mission_Actors[8]Task = 1
Objectives[13]mission_Actors[8]Task_Guard_Range = 5
Objectives[13]mission_Actors[8]Task_Stay_In_Range = True
Objectives[13]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[8]Task_Scenario = NONE
Objectives[13]mission_Actors[9]Survive_Number = 0
Objectives[13]mission_Actors[9]Failed_Text = 
Objectives[13]mission_Actors[9]Remove_After = 0
Objectives[13]mission_Actors[9]positionX = -1277.202
Objectives[13]mission_Actors[9]positionY = -862.6411
Objectives[13]mission_Actors[9]positionZ = 12.21895
Objectives[13]mission_Actors[9]Heading = 114.9999
Objectives[13]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[9]Relationship_Group = Enemy1
Objectives[13]mission_Actors[9]AddBlip = True
Objectives[13]mission_Actors[9]ShowCone = False
Objectives[13]mission_Actors[9]Invincible = False
Objectives[13]mission_Actors[9]SetHealth = 200
Objectives[13]mission_Actors[9]DieFromHeadShot = True
Objectives[13]mission_Actors[9]CanExitVehicle = True
Objectives[13]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[9]AlwaysFight = True
Objectives[13]mission_Actors[9]Seeing_Range = 30
Objectives[13]mission_Actors[9]Hearing_Range = 30
Objectives[13]mission_Actors[9]CombatMovement = Offensive
Objectives[13]mission_Actors[9]weapon = Pistol
Objectives[13]mission_Actors[9]Variation = Random
Objectives[13]mission_Actors[9]Task = 0
Objectives[13]mission_Actors[9]Task_Guard_Range = 5
Objectives[13]mission_Actors[9]Task_Stay_In_Range = True
Objectives[13]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[9]Task_Scenario = NONE
Objectives[13]mission_Actors[10]Survive_Number = 0
Objectives[13]mission_Actors[10]Failed_Text = 
Objectives[13]mission_Actors[10]Remove_After = 0
Objectives[13]mission_Actors[10]positionX = -1352.323
Objectives[13]mission_Actors[10]positionY = -771.0207
Objectives[13]mission_Actors[10]positionZ = 20.102
Objectives[13]mission_Actors[10]Heading = 155
Objectives[13]mission_Actors[10]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[10]Relationship_Group = Enemy1
Objectives[13]mission_Actors[10]AddBlip = True
Objectives[13]mission_Actors[10]ShowCone = False
Objectives[13]mission_Actors[10]Invincible = False
Objectives[13]mission_Actors[10]SetHealth = 200
Objectives[13]mission_Actors[10]DieFromHeadShot = True
Objectives[13]mission_Actors[10]CanExitVehicle = True
Objectives[13]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[10]AlwaysFight = True
Objectives[13]mission_Actors[10]Seeing_Range = 30
Objectives[13]mission_Actors[10]Hearing_Range = 30
Objectives[13]mission_Actors[10]CombatMovement = Offensive
Objectives[13]mission_Actors[10]weapon = Pistol
Objectives[13]mission_Actors[10]Variation = Random
Objectives[13]mission_Actors[10]Task = 0
Objectives[13]mission_Actors[10]Task_Guard_Range = 5
Objectives[13]mission_Actors[10]Task_Stay_In_Range = True
Objectives[13]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[10]Task_Scenario = NONE
Objectives[13]mission_Actors[11]Survive_Number = 0
Objectives[13]mission_Actors[11]Failed_Text = 
Objectives[13]mission_Actors[11]Remove_After = 0
Objectives[13]mission_Actors[11]positionX = -1351.263
Objectives[13]mission_Actors[11]positionY = -772.03
Objectives[13]mission_Actors[11]positionZ = 20.10492
Objectives[13]mission_Actors[11]Heading = 99.99992
Objectives[13]mission_Actors[11]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[11]Relationship_Group = Enemy1
Objectives[13]mission_Actors[11]AddBlip = True
Objectives[13]mission_Actors[11]ShowCone = False
Objectives[13]mission_Actors[11]Invincible = False
Objectives[13]mission_Actors[11]SetHealth = 200
Objectives[13]mission_Actors[11]DieFromHeadShot = True
Objectives[13]mission_Actors[11]CanExitVehicle = True
Objectives[13]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[11]AlwaysFight = True
Objectives[13]mission_Actors[11]Seeing_Range = 30
Objectives[13]mission_Actors[11]Hearing_Range = 30
Objectives[13]mission_Actors[11]CombatMovement = Offensive
Objectives[13]mission_Actors[11]weapon = Pistol
Objectives[13]mission_Actors[11]Variation = Random
Objectives[13]mission_Actors[11]Task = 0
Objectives[13]mission_Actors[11]Task_Guard_Range = 5
Objectives[13]mission_Actors[11]Task_Stay_In_Range = True
Objectives[13]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[11]Task_Scenario = NONE
Objectives[13]mission_Actors[12]Survive_Number = 0
Objectives[13]mission_Actors[12]Failed_Text = 
Objectives[13]mission_Actors[12]Remove_After = 0
Objectives[13]mission_Actors[12]positionX = -1346.375
Objectives[13]mission_Actors[12]positionY = -764.0193
Objectives[13]mission_Actors[12]positionZ = 21.62292
Objectives[13]mission_Actors[12]Heading = 269.9999
Objectives[13]mission_Actors[12]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[12]Relationship_Group = Enemy1
Objectives[13]mission_Actors[12]AddBlip = True
Objectives[13]mission_Actors[12]ShowCone = False
Objectives[13]mission_Actors[12]Invincible = False
Objectives[13]mission_Actors[12]SetHealth = 200
Objectives[13]mission_Actors[12]DieFromHeadShot = True
Objectives[13]mission_Actors[12]CanExitVehicle = True
Objectives[13]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[12]AlwaysFight = True
Objectives[13]mission_Actors[12]Seeing_Range = 30
Objectives[13]mission_Actors[12]Hearing_Range = 30
Objectives[13]mission_Actors[12]CombatMovement = Offensive
Objectives[13]mission_Actors[12]weapon = Pistol
Objectives[13]mission_Actors[12]Variation = Random
Objectives[13]mission_Actors[12]Task = 1
Objectives[13]mission_Actors[12]Task_Guard_Range = 1
Objectives[13]mission_Actors[12]Task_Stay_In_Range = True
Objectives[13]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[12]Task_Scenario = NONE
Objectives[13]mission_Actors[13]Survive_Number = 0
Objectives[13]mission_Actors[13]Failed_Text = 
Objectives[13]mission_Actors[13]Remove_After = 0
Objectives[13]mission_Actors[13]positionX = -1338.545
Objectives[13]mission_Actors[13]positionY = -762.4005
Objectives[13]mission_Actors[13]positionZ = 20.32293
Objectives[13]mission_Actors[13]Heading = 299.9999
Objectives[13]mission_Actors[13]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[13]Relationship_Group = Enemy1/Pickup
Objectives[13]mission_Actors[13]AddBlip = True
Objectives[13]mission_Actors[13]ShowCone = False
Objectives[13]mission_Actors[13]Invincible = False
Objectives[13]mission_Actors[13]SetHealth = 200
Objectives[13]mission_Actors[13]DieFromHeadShot = True
Objectives[13]mission_Actors[13]CanExitVehicle = True
Objectives[13]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[13]AlwaysFight = True
Objectives[13]mission_Actors[13]Seeing_Range = 30
Objectives[13]mission_Actors[13]Hearing_Range = 30
Objectives[13]mission_Actors[13]CombatMovement = Offensive
Objectives[13]mission_Actors[13]weapon = Pistol
Objectives[13]mission_Actors[13]Variation = Random
Objectives[13]mission_Actors[13]Task = 1
Objectives[13]mission_Actors[13]Task_Guard_Range = 2
Objectives[13]mission_Actors[13]Task_Stay_In_Range = True
Objectives[13]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[13]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 4
Objectives[13]mission_Vehicles[0]positionX = -1316.82
Objectives[13]mission_Vehicles[0]positionY = -818.9519
Objectives[13]mission_Vehicles[0]positionZ = 16.4178
Objectives[13]mission_Vehicles[0]Heading = 179.2272
Objectives[13]mission_Vehicles[0]Name = Bati 801
Objectives[13]mission_Vehicles[0]Model = bati
Objectives[13]mission_Vehicles[0]PrimaryColor = Orange
Objectives[13]mission_Vehicles[0]SecondaryColor = Orange
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[1]positionX = -1316.111
Objectives[13]mission_Vehicles[1]positionY = -820.1147
Objectives[13]mission_Vehicles[1]positionZ = 16.37308
Objectives[13]mission_Vehicles[1]Heading = 273.975
Objectives[13]mission_Vehicles[1]Name = Bati 801
Objectives[13]mission_Vehicles[1]Model = bati
Objectives[13]mission_Vehicles[1]PrimaryColor = Orange
Objectives[13]mission_Vehicles[1]SecondaryColor = Orange
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = 0
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = False
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 0
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[2]positionX = -1336.538
Objectives[13]mission_Vehicles[2]positionY = -760.7498
Objectives[13]mission_Vehicles[2]positionZ = 19.70751
Objectives[13]mission_Vehicles[2]Heading = 9.964084
Objectives[13]mission_Vehicles[2]Name = Buccaneer
Objectives[13]mission_Vehicles[2]Model = buccaneer
Objectives[13]mission_Vehicles[2]PrimaryColor = Orange
Objectives[13]mission_Vehicles[2]SecondaryColor = Orange
Objectives[13]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[2]HasPearlescent = False
Objectives[13]mission_Vehicles[2]Livery = 0
Objectives[13]mission_Vehicles[2]DirtLevel = 0
Objectives[13]mission_Vehicles[2]LockedForPlayer = False
Objectives[13]mission_Vehicles[2]Locked = False
Objectives[13]mission_Vehicles[2]Alarm = False
Objectives[13]mission_Vehicles[2]HotWired = False
Objectives[13]mission_Vehicles[2]Invincible = False
Objectives[13]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[2]Remove_After = 0
Objectives[13]mission_Vehicles[2]Survive_Number = 0
Objectives[13]mission_Vehicles[2]Failed_Text = 
Objectives[13]mission_Vehicles[3]positionX = -1353.575
Objectives[13]mission_Vehicles[3]positionY = -773.0715
Objectives[13]mission_Vehicles[3]positionZ = 19.44934
Objectives[13]mission_Vehicles[3]Heading = 61.87431
Objectives[13]mission_Vehicles[3]Name = Buccaneer
Objectives[13]mission_Vehicles[3]Model = buccaneer
Objectives[13]mission_Vehicles[3]PrimaryColor = Orange
Objectives[13]mission_Vehicles[3]SecondaryColor = Orange
Objectives[13]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[3]HasPearlescent = False
Objectives[13]mission_Vehicles[3]Livery = 0
Objectives[13]mission_Vehicles[3]DirtLevel = 0
Objectives[13]mission_Vehicles[3]LockedForPlayer = False
Objectives[13]mission_Vehicles[3]Locked = False
Objectives[13]mission_Vehicles[3]Alarm = False
Objectives[13]mission_Vehicles[3]HotWired = False
Objectives[13]mission_Vehicles[3]Invincible = False
Objectives[13]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[3]Remove_After = 0
Objectives[13]mission_Vehicles[3]Survive_Number = 0
Objectives[13]mission_Vehicles[3]Failed_Text = 
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = -1324.201
Objectives[14]positionY = -761.3083
Objectives[14]positionZ = 19.39407
Objectives[14]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[14]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[14]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[14]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[14]Random_Actors_Weapon_Model_Name = SMG
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 2
Objectives[14]Random_Actors_Max_ReSpawn = 0
Objectives[14]Random_Actors_Spawn_End = False
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = -1328.054
Objectives[15]positionY = -754.0044
Objectives[15]positionZ = 19.36698
Objectives[15]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[15]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[15]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[15]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[15]Random_Actors_Weapon_Model_Name = SMG
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 2
Objectives[15]Random_Actors_Max_ReSpawn = 0
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Enter the Garage.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = -1265.124
Objectives[16]positionY = -816.1737
Objectives[16]positionZ = 16.09917
Objectives[16]Heading = 1285
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = -1258.548
Objectives[17]positionY = -881.4857
Objectives[17]positionZ = 10.92126
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = Current
Objectives[17]MissionSettings_SetWantedLevelNow = Current
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = True
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = FIXER_DELIVERING
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 177.3988
Objectives[18]positionY = -1006.823
Objectives[18]positionZ = -99.99992
Objectives[18]ObjectiveRotation = 1490
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 175.7873
Objectives[19]positionY = -1001.992
Objectives[19]positionZ = -99.99992
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 15
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 1
Objectives[19]mission_Vehicles[0]positionX = -1284.325
Objectives[19]mission_Vehicles[0]positionY = -814.0095
Objectives[19]mission_Vehicles[0]positionZ = 16.92975
Objectives[19]mission_Vehicles[0]Heading = 215.3279
Objectives[19]mission_Vehicles[0]Name = Ruiner 2000
Objectives[19]mission_Vehicles[0]Model = ruiner2
Objectives[19]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[19]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[19]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = 0
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = False
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[19]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 21
Objectives[19]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[19]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 22
Objectives[19]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 3
Objectives[19]ObjectiveMessages[0]positionX = -1257.414
Objectives[19]ObjectiveMessages[0]positionY = -855.6058
Objectives[19]ObjectiveMessages[0]positionZ = 11.28577
Objectives[19]ObjectiveMessages[0]Message = HOOO WHEEE!! I drove one of these babies during a movie shooting, they're amazing!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[0]Sender = Michael
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 2
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -1263.384
Objectives[19]ObjectiveMessages[1]positionY = -848.0511
Objectives[19]ObjectiveMessages[1]positionZ = 11.4122
Objectives[19]ObjectiveMessages[1]Message = It's got powerful homing rockets and a jumping feature with parachutes, it's a beast!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[1]Sender = Michael
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 8
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = -1267.968
Objectives[19]ObjectiveMessages[2]positionY = -841.5507
Objectives[19]ObjectiveMessages[2]positionZ = 12.64904
Objectives[19]ObjectiveMessages[2]Message = Let's jack it!
Objectives[19]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[2]Sender = Michael
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 13
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = -1272.828
Objectives[20]positionY = -809.8257
Objectives[20]positionZ = 16.12443
Objectives[20]ObjectiveRotation = 1580
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Get in the Ruiner 2000.
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = -1282.26
Objectives[21]positionY = -813.7196
Objectives[21]positionZ = 16.1337
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = -1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = -1249.946
Objectives[21]ObjectiveMessages[0]positionY = -879.3063
Objectives[21]ObjectiveMessages[0]positionZ = 11.15857
Objectives[21]ObjectiveMessages[0]Message = And don't blow us up! This baby is powerful but it barely has any armor!
Objectives[21]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[21]ObjectiveMessages[0]Sender = Michael
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 2
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Text = Take the Ruiner 2000 back to the Hotel.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = -1888.141
Objectives[22]positionY = -326.755
Objectives[22]positionZ = 48.23655
Objectives[22]Heading = 1655
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 2.5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = True
Objectives[22]DeliverVehicleOnly = True
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Go to Stefanie.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = -1853.646
Objectives[23]positionY = -325.6292
Objectives[23]positionZ = 56.12272
Objectives[23]Heading = 1655
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1.5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 1
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = -1853.847
Objectives[23]mission_Actors[0]positionY = -324.0562
Objectives[23]mission_Actors[0]positionZ = 57.14151
Objectives[23]mission_Actors[0]Heading = 172.6915
Objectives[23]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[0]Relationship_Group = Friend
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = True
Objectives[23]mission_Actors[0]SetHealth = 4000
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = 966099553
Objectives[23]mission_Actors[0]Variation = Custom
Objectives[23]mission_Actors[0]Task = 3
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[23]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[23]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[23]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[23]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[23]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[23]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[23]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[23]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[23]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -1854.81
Objectives[24]positionY = -329.7328
Objectives[24]positionZ = 56.08202
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 17
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 3
Objectives[24]ObjectiveMessages[0]positionX = -1275.448
Objectives[24]ObjectiveMessages[0]positionY = -829.3242
Objectives[24]ObjectiveMessages[0]positionZ = 16.09917
Objectives[24]ObjectiveMessages[0]Message = Look who I bumped into. Michael's gonna help us take down Catalina and th-
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = Claude
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = True
Objectives[24]ObjectiveMessages[0]DelayTime = 2
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = -1279.672
Objectives[24]ObjectiveMessages[1]positionY = -831.11
Objectives[24]ObjectiveMessages[1]positionZ = 16.09917
Objectives[24]ObjectiveMessages[1]Message = Yeah yeah ok! Listen quick, I've been seeing shady folks circle around the hotel all day!
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = Stefanie
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 8
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = -1289.66
Objectives[24]ObjectiveMessages[2]positionY = -811.676
Objectives[24]ObjectiveMessages[2]positionZ = 16.52376
Objectives[24]ObjectiveMessages[2]Message = I think they know where we are and they're gonna attack us, let's head inside and plan!
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = Stefanie
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 14
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

